Slight changes to mushrooms and enemies
Fracas 3 » Devlog
- Popping mushrooms no longer damage enemies, so players can't use mushroom patches as weapons any more. Mushrooms still damage the player though.
- Now if a blaster sees a player hide, the blaster will keep firing while it runs to the last place it saw the player, before giving up the chase. That makes it hard to kill a blaster by running around a corner and ambushing it, since its shootable bullets are its defense.
- Shooters (the red enemies) would sometimes get wedged in a spot where they couldn't get out. I think I fixed that by letting them see obstructions in a full 360-degree circle, so they'll be able to see that the best way out is sometimes behind them.
Other changes:
- Player ghosts glow now, instead of flickering. Perlin noise FTW.
- I changed the last two levels a little.
Files
fracas3.zip Play in browser
Jul 29, 2021
Fracas 3
Dash and shoot, in a cave. Haunt your friends.
Status | Released |
Author | aaryte |
Genre | Action |
Tags | 2D, gamepad, Level Editor, Local Co-Op, Local multiplayer, Multiplayer, Short, Singleplayer, Top-Down, Touch-Friendly |
Languages | English |
More posts
- How it startedJan 19, 2024
- Supporting all display frame ratesFeb 23, 2023
- Smart arrows: a bug fix & a design noteFeb 17, 2023
- Fracas 3.1.3Jan 03, 2023
- More new levelsJul 08, 2022
- Blast-radius previews in the editorJul 01, 2022
- Levels & Lasers!Jun 27, 2022
- Fracas 3.1: Caverns & ConflictsJun 11, 2022
- Blaster work & level tweaksJul 05, 2021
Comments
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nice