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Fracas 3
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Devlog
How it started
January 19, 2024
by
aaryte
That’s pretty close to how it ended up, too...
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Supporting all display frame rates
February 23, 2023
by
aaryte
I upgraded from a laptop with a 60Hz display to one with a 120Hz display, and suddenly Fracas 3 played at 2x speed. I instantly regretted hardcoding my game(s) to expect 60 frames per second. I rememb...
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Smart arrows: a bug fix & a design note
February 17, 2023
by
aaryte
First, the bug: Player arrows didn’t seek phaser bullets! Phasers are the enemies that see and shoot through walls. Since phaser bullets have to travel through walls, that bullet class has its own...
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Fracas 3.1.3
January 03, 2023
by
aaryte
1
The intro-to-lasers level was a tricky puzzle, but it wasn’t a fair fight. This is really a game about battles, so I made it a lot easier to win that level purely by combat. I added a new Phaser lev...
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More new levels
July 08, 2022
by
aaryte
Fracas 3.1.2: I added a new intro-to-lasers level and a choose-your-door battle arena, got rid of one of the old levels that didn’t match the new vibe, and made some tweaks to some other levels. Her...
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Blast-radius previews in the editor
July 01, 2022
by
aaryte
#level editor
In the editor, I added rings around mines and mushrooms, to make it easier to see what’ll get blown up or activated, while editing. I updated the levels a little too...
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Levels & Lasers!
June 27, 2022
by
aaryte
The big thing is LASERS. I love these little laser drones. They make a cute noise when they die. If they die. They can wreck you at long range, so take cover or learn to dash out of the way at the rig...
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Fracas 3.1: Caverns & Conflicts
June 11, 2022
by
aaryte
This is a big update for Fracas 3: There are a bunch of new levels, twelve total. The first eight are all completely new, and the last four are adapted from my favorite original two. In general, the l...
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Slight changes to mushrooms and enemies
July 29, 2021
by
aaryte
Popping mushrooms no longer damage enemies, so players can't use mushroom patches as weapons any more. Mushrooms still damage the player though. Now if a blaster sees a player hide, the blaster will k...
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Blaster work & level tweaks
July 05, 2021
by
aaryte
Added a "Blasters Attack" scene in the gallery. Better blaster sounds. You'll know it when they're firing at you, for sure. Improved blaster navigation. They were going in circles in some narrow hallw...
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⬢ New enemy: Blasters!
July 04, 2021
by
aaryte
#enemies
Blasters have rapid-fire cannons and perfect aim, and their bolts hit your arrows, giving them a defense against player fire. You can outgun one in single combat, but if there's more than one then you...
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a bunch of little things
May 20, 2021
by
aaryte
Updated the main page! Added some graphics, added a lot more text about the game, and updated all the screenshots since the game looks a little different now. Updated the animated gif to include mines...
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🍄 Mushrooms
May 09, 2021
by
aaryte
New game element! These glowing cave mushrooms pop when they're hit, doing damage in a small area. Like mines, they can burst in a chain reaction. They respawn after a little while with a cute "bwip"...
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💥 Mines
May 03, 2021
by
aaryte
Finally, a new gameplay element, mines! They destroy walls, trigger nearby mines and blocks, and they deal exactly one damage to nearby players and enemies. And they can throw players a bit. Now there...
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Handle broken SessionStorage & LocalStorage
April 25, 2021
by
aaryte
I accidentally learned that if you block third-party cookies in Chrome, HTML5 games hosted on itch.io are denied access to LocalStorage and SessionStorage, even though it still works if you're testing...
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"What are the controls?"
April 25, 2021
by
aaryte
I like using a laptop trackpad as an input for steering and aiming, using HTML5 Pointer Lock. I like it so much that I made that my default control scheme for mouse & keyboard users in my games. And b...
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Fresh title screen
April 24, 2021
by
aaryte
I got a little scene rendering behind the title text, using the power-ups as chill animation accents. I tried having more action, but it was annoying to have a lot going in on the title page. How it l...
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🛠 Simple editor startup
April 18, 2021
by
aaryte
#level editor
Now it's much easier to get started with the level editor. It used to take about ten clicks to create and test the first playable custom level, and it was hard to figure out. Now it takes about three...
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🎛️ Gameplay Settings
April 15, 2021
by
aaryte
#settings
I added a settings widget, and put two important settings in there so far: screen shake: 0%-400% game speed: 20%-200% (Settings are available in the edit menu too.)...
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Play your custom adventures
April 10, 2021
by
aaryte
Now the Game Menu has a list of the adventures from the editor, and you can select any one of those to play. (And you can name your adventures now, too.)...
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Move and clone levels in the editor
March 31, 2021
by
aaryte
#leveleditor
OK, I think the editor is finally feature-complete! Now you can move levels and adventures easily, and clone levels. Other changes: Scrolling works in fullscreen mode. I think that's been broken forev...
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♻️ Undelete
March 29, 2021
by
aaryte
#leveleditor
What kind of monster would make it easy to delete a level, representing hours of work, and then not provide any way to undelete it? Not me, anymore! Now deleted levels are retained in localstorage wit...
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Editor UI work: Nouns and Verbs
March 28, 2021
by
aaryte
#leveleditor
I de-cluttered the editor menu, in a couple ways: I made the player-selection widget collapsible, collapsed by default. To make sure gamepad connect/disconnect updates still got reflected in collapsed...
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level-editor thumbnails
March 09, 2021
by
aaryte
#leveleditor
In the level editor, I added add thumbnail previews for every level. Each thumbnail is generated by rendering a level on a tiny canvas, and then calling getDataURL(). That data can be used as an <img>...
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Fracas 3, ta-da!
February 19, 2021
by
aaryte
I started this a year ago, in Feb 2020, and while there are a bunch of changes I'd like to make, it's in good-enough shape to publish. It's another top-down 2D shooter, but it's my special baby, and I...
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