Fracas 3, ta-da!


I started this a year ago, in Feb 2020, and while there are a bunch of changes I'd like to make, it's in good-enough shape to publish.

It's another top-down 2D shooter, but it's my special baby, and I'm proud of implementing a lot of things I've never done before, like...

  • A bunch of different player facial expressions, for states and transitions.
  • A little juice! Damage time-warps, dash streaks, screen shake (tasteful tho), wall-thump dust...
  • Level entrance and exit portal mechanics are weird and fun, designed for multiplayer fairness. I got half the idea from Zardoz.
  • In multiplayer, dead player ghosts make things more interesting, because revival requires cooperation. Inspired by a certain plumber's bubbles.
  • Enemy behaviors and powers were designed with different player dash/fire patterns in mind.
  • I did lots of little things to make aiming and shooting feel good, whether you're using a keyboard or something analog, in a narrow twisting tunnel or a big cavern. Inspired by Towerfall.
  • Player selection menus! Gamepad support!
  • I added a gallery of scenes featuring interactions found in the game, for testing, and because it's fun to toy with enemy fire speed and friction and stuff, and play scenes at 4x speed in a loop.

The bad parts:

  • The top-level level editor UI is gross and unfinished. You can't even re-order levels in an adventure.
  • All the other not-the-game screens are pretty dry and lifeless.
  • There's no settings page, so you can't adjust volume or turn off screen-shake.
  • There's not much level decoration, and the enemies are basically just circles with eyes.
  • The ending is bad.

So, this is still in development - I plan to address the bad parts, and then maybe add a couple more enemies, items, and levels.

OK bye!

Players Exit

Files

fracas3.zip Play in browser
Feb 16, 2021

Comments

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Bad part #2 is fixed. The title page is acceptable, and the other pages have enough going on for me to move on to the next problem.

Bad part #3 is fixed: There are settings for volume and screen shake now.  And game speed too, which radically alters the difficulty!

Bad part #1 fixed: The top-level level editor UI is pretty good now. And you can re-order levels.