💥 Mines
Fracas 3 » Devlog
Finally, a new gameplay element, mines! They destroy walls, trigger nearby mines and blocks, and they deal exactly one damage to nearby players and enemies. And they can throw players a bit.
Now there are some mines scattered throughout the published levels, to open passages, and as a player hazard.
I decided to cheat by preventing enemies from triggering the mines on contact, down in the hit-resolution code. The intelligent-enemy-mine-avoidance code was going too slowly - it needs more design. The red shooter enemies will still accidentally shoot mines though, and I kept that for now.
Other changes:
- I added a wall outline. I always wanted to do that.
- Now it's possible to hide powerups, and mines, under the yellow blocks. :-)
Files
fracas3.zip Play in browser
May 03, 2021
Fracas 3
Dash and shoot, in a cave. Haunt your friends.
Status | Released |
Author | aaryte |
Genre | Action |
Tags | 2D, gamepad, Level Editor, Local Co-Op, Local multiplayer, Multiplayer, Short, Singleplayer, Top-Down, Touch-Friendly |
Languages | English |
More posts
- How it startedJan 19, 2024
- Supporting all display frame ratesFeb 23, 2023
- Smart arrows: a bug fix & a design noteFeb 17, 2023
- Fracas 3.1.3Jan 03, 2023
- More new levelsJul 08, 2022
- Blast-radius previews in the editorJul 01, 2022
- Levels & Lasers!Jun 27, 2022
- Fracas 3.1: Caverns & ConflictsJun 11, 2022
- Slight changes to mushrooms and enemiesJul 29, 2021
- Blaster work & level tweaksJul 05, 2021
Comments
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hold on. how do you get the pink pentagon and turret things again?
Ooh, sorry, I removed those from the editor menu. They're kind of a failed experiment. Were you using them? I could add them back, until I have a better replacement. I didn't think anyone ever noticed them except me. I'm glad you've checked out the editor!
(Context for anyone reading along: The pentagon was something you could put on top of another object or enemy, to give it a shield, and the turret thing was a "disruptor" for the player to use to break shields. None of that was obvious from the editor, or documented anywhere.)
The shield is awesome. But the player-controlled turret was not much fun IMO, and it served no purpose after you were done breaking shields. I've got a plan to replace it with something more interesting and multi-purpose.
No its fine I was just wondering.
You could replace the turret with a charging enemy that locks onto the player and then charges in a straight line until hitting a wall. and while it's charging it is invincible.
And the shield could be remade to make enemies bigger, have more health, and have stronger attacks like shooters can shoot 3 bullets at a time or the zappers can zap 2 times before needing to recharge.
very good!
Thank you! I spent too much time tweaking the explosion graphics, and playing "mine dominos" in the editor.