💥 Mines


Finally, a new gameplay element, mines! They destroy walls, trigger nearby mines and blocks, and they deal exactly one damage to nearby players and enemies. And they can throw players a bit.

Now there are some mines scattered throughout the published levels, to open passages, and as a player hazard.

I decided to cheat by preventing enemies from triggering the mines on contact, down in the hit-resolution code. The intelligent-enemy-mine-avoidance code was going too slowly - it needs more design. The red shooter enemies will still accidentally shoot mines though, and I kept that for now.


Other changes:

  • I added a wall outline. I always wanted to do that.
  • Now it's possible to hide powerups, and mines, under the yellow blocks. :-)

Files

fracas3.zip Play in browser
May 03, 2021

Comments

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hold on. how do you get the pink pentagon and turret things again?

Ooh, sorry, I removed those from the editor menu. They're kind of a failed experiment. Were you using them? I could add them back, until I have a better replacement. I didn't think anyone ever noticed them except me. I'm glad you've checked out the editor!

(Context for anyone reading along: The pentagon was something you could put on top of another object or enemy, to give it a shield, and the turret thing was a "disruptor" for the player to use to break shields. None of that was obvious from the editor, or documented anywhere.)

The shield is awesome. But the player-controlled turret was not much fun IMO, and it served no purpose after you were done breaking shields. I've got a plan to replace it with something more interesting and multi-purpose.

No its fine I was just wondering.

You could replace the turret with a charging enemy that locks onto the player and then charges in a straight line until hitting a wall. and while it's charging it is invincible.

And the shield could be remade to make enemies bigger, have more health, and have stronger attacks like shooters can shoot 3 bullets at a time or the zappers can zap 2 times before needing to recharge.

very good!

Thank you! I spent too much time tweaking the explosion graphics, and playing "mine dominos" in the editor.