a bunch of little things


  • Updated the main page! Added some graphics,  added a lot more text about the game, and updated all the screenshots since the game looks a little different now. Updated the animated gif to include mines and mushrooms.
  • Fixed a visual glitch when undoing wall edits in the editor. Wall borders would sometimes get left behind. It never happens during gameplay, but it annoyed me when editing levels.
  • Fixed explosive knockback. Mine and mushroom explosions produced inconsistent player acceleration, because long ago I made hacky adjustments to player movement logic during injury slo-mo. [edit 2021-05-22: The black-ice feel wasn't working, so I re-implemented slo-mo handling boost, but correctly this time.] 
  • Older updates I didn't mention before:
    • I adjusted the enemy explosions so they last longer than mine explosions, to make it easy to tell which enemies were caught in the blasts.
    • Since I'd reused the player explosion sound for mines, I updated the player explosion sound to be a distinct "shka-Bwaaaa"
    • Fixed player speed-trail rendering so it is independent of the game speed. For example, if you play at 200% speed, you no longer leave a streak just by walking.
    • Never hide the fullscreen buttons. They were getting hidden on itch.io when the host window was maximized (ugh CSS selectors), so players might not even know it's possible to go full-screen. Now I err on the side of always showing the fullscreen button since I can't figure it out using CSS selectors.
    • A bunch of little tweaks to the levels.

Files

fracas3.zip Play in browser
May 20, 2021

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